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The Number One Educational Resource for the Game Industry

Session Name: NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU (Presented by NVIDIA)
Speaker(s): Alex Dunn
Company Name(s): NVIDIA
Track / Format: Programming

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Overview: With rendering APIs increasing in complexity we need to find a better way of debugging issues that present on the GPU. Currently, there's no way to debug a GPU crash after the fact, which is not only a problem during development of a game, but also after release. Many game developers are collecting telemetry about CPU crashes - but what about GPU crashes? This session presents a solution to that problem.

GDC 2017

Alex Dunn


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