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Session Name:

NVIDIA Aftermath: A New Way of Debugging Crashes on the GPU (Presented by NVIDIA)

Overview:

With rendering APIs increasing in complexity we need to find a better way of debugging issues that present on the GPU. Currently, there's no way to debug a GPU crash after the fact, which is not only a problem during development of a game, but also after release. Many game developers are collecting telemetry about CPU crashes - but what about GPU crashes? This session presents a solution to that problem.

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  • GDC 2017
  • Alex Dunn
  • NVIDIA
  • free content
  • Programming
  • Programming