You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Audio Bootcamp XVI: Different Approaches to Game Music
Speaker(s): Leonard J. Paul
Company Name(s): School of Video Game Audio
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: There are many different ways to work professionally with video game music and this talk outlines several practical examples from diverse games such as 'Retro City Rampage' and 'NBA Jam' to highlight common technical and creative challenges and how to overcome them. The practicalities of choosing game music as a discipline has many challenges on its own so several helpful tips to balance one's life in the industry are also presented.

GDC 2017

Leonard J. Paul

School of Video Game Audio

free content

Audio

Audio