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|Session Name:||Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? (Presented by The Khronos Group)|
|Speaker(s):||Yuval Boger, Cass Everitt, Joe Ludwig, Kaye Mason, Alon Or-bach, Devin Reimer, Nick Whiting|
|Company Name(s):||Sensics, Inc., Oculus, Valve, Google, Samsung R&D, Owlchemy Labs, Epic Games|
|Track / Format:||Programming|
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The rapid growth of the virtual reality market has led to platform fragmentation, forcing applications and engines to be ported and customized to run on multiple VR systems. This slows the widespread availability of compelling VR experiences, creates added expense for developers, and consumes resources that could be better spent on innovating.