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|Session Name:||Advanced Graphics Tech: How to Thrive on the Bleeding Edge Whilst Avoiding Death by 1,000 Paper Cuts|
|Track / Format:||Programming|
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A DirectX 12 development story told by Jurjen Katsman CEO of Nixxes, PC developers of AAA games 'Deus Ex: Mankind Divided' and 'Rise of the Tomb Raider'. During this talk, Jurjen will share the expectations set, challenges faced and lessons learned by his teams during their vast experience with DirectX 12 development.