GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Getting the Best Bang for Your Voice-Over Buck|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Adding voice-over to a game is a risky undertaking. The cost can be substantial, and if it's done poorly, voice-over can actively detract from a game's overall experience. So why take the risk? Because when it's done well, voice-over can transform a great title into an iconic one. This session will cover strategies for avoiding pitfalls during each step of the voice-over production timeline, including where to look (and not look) for talent when casting, what to include in your audition materials to ensure that actors have the right amount of information, strategies for casting actors in multiple roles to reduce cost without endangering suspension of disbelief and which personnel to include at your recording sessions, again to ensure that actors have all necessary context.|