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|Session Name:||The Interaction Design of 'Oculus Medium': Sculpting in VR|
|Track / Format:||Entertainment VR/AR|
|Overview:||Technical Art Director, Lydia Choy, will be detailing the design, prototyping and development process for the UI of 'Oculus Medium', a VR sculpting app that shipped in 2016. In its 2.5 years of development, there was a lot of UI exploration that Oculus would like to share, and explain what worked and what didn't. They discovered approaches that helped them develop a mental framework for how to add functionality to a sculpting experience that could scale beyond a proof of concept, and Lydia will explain how Oculus iterated with the feedback from artists and non-artists.|