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|Session Name:||Four Futures of Entertainment and VR|
|Track / Format:||Entertainment VR/AR|
Did you know free users get access to 30% of content from the last 2 years?
What are the four main use cases for VR in entertainment, specifically in music? This session will look at them individually and break down best practices for each, including use cases. Will VR use be more traditional (making content like music videos better); more focused on live events (broadcasting concerts or theater); more immersive (providing experiences where users interact with performers outside of their art); or more experiential (focused on on-the-ground activations)? Or will the future be some combination of all four?