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|Session Name:||Sources of Inspiration for Approaching Accessibility in VR|
|Speaker(s):||Hannah Gillis, Ben Peck|
|Company Name(s):||Lucasfilm, ILMxLAB, Lucasfilm, ILMxLAB|
|Track / Format:||Game VR/AR|
|Overview:||The focus of this talk is to have a conversation within the VR development community regarding accessibility and openly share lessons learned, and areas for improvement. Novel challenges to accessibility in VR projects are introduced, using the public demonstration of 'Trials on Tatooine' at the Star Wars Celebration 2016 convention as a real-world example. Attendees are given a survey of architecture, theme park design, and film set design, outlining their conceptual approach to accessibility and universal design, along with examples of what this means in practice, providing them with new resources for inspiration and insights.|