You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough

Overview:

Most game designers use game authoring tools, but relatively few designers are aware of game design tools; tools that specifically support design thinking rather than production. Drawing on design tool evaluation research, this talk introduces and gives an overview of some of the game design tools available today. As well as tools that can help with common tasks in level design, game system design and narrative design, you'll learn about experimental, AI-powered tools that can extend design possibilities using technologies like procedural content generation. You'll also hear frank assessments of the benefits and limitations of using these tools and how they might impact your design process, as well as concrete examples of design problems that these tools have helped solve and some of the ways designers have managed to incorporate tools into their design workflow.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Katharine Neil
  • Freelance
  • free content
  • Design
  • Design