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Session Name:

'ARK: Survival Evolved': Lessons from the Trenches of Early Access


'ARK: Survival Evolved' is a highly-ambitious game developed by a relatively small team and a huge community of passionate and engaged players. Jeremy Stieglitz and Jesse Rapczak of Studio Wildcard will go in-depth into ARK's development strategy for "Early Access" on Steam, "Game Preview" on Xbox One, and PlayStation 4, covering such details as how to foster a thriving and active community, balancing core development priorities vs player-requested features, gauging player satisfaction beyond the "loudest voice in the room", the mistakes they made and learning experiences they've had along the way. This talk is intended to give valuable insight into how ARK continues to successfully navigate uncharted business and development waters, providing other developers with tools and best practices that are applicable to their own Early Access titles.

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  • GDC 2017
  • Jeremy Stieglitz
  • Studio Wildcard
  • Jesse Rapczak
  • Studio Wildcard
  • free content
  • Production & Team Management
  • Production
  • Business & Marketing
  • Business & Marketing