You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs (Presented by NVIDIA)
Speaker(s): Louis Bavoil
Company Name(s): NVIDIA
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: With the release of Nsight 5.5, a subset of the key GPU hardware metrics we have been using at NVIDIA to come up with driver-side and application-side optimizations are finally available to all DX11 and DX12 developers. nThis talk will start with a general theoretical overview of our performance triage method. It will then show examples of how our method can be applied to triage and speedup various GPU workloads that suffer from non-obvious pathologies, such as suboptimal resource binding on DX12 impacting the latencies of texture fetch instructions.

GDC 2018

Louis Bavoil

NVIDIA

free content

Programming

Programming