You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

The Lighting Technology of 'Detroit: Become Human'

Overview:

The lighting technology of 'Detroit: Become Human' presents the collaboration between artists and programmers from Quantic Dream to bring cinematic lighting in a physically based environment. Quantic Dream's Graphics Programmer, Guillaume Caurant will show how the Quantic Dream team transitioned their lighting system to only use photometric units based on real life measurements. Guillaume will talk about their calibration and validation tools that help artists stay photoreal, and the complexity of controlling the exposition values of different environments. He will also talk about their indirect lighting system, how they reduced light leaking artifacts, how they managed transitions through portals and how well it interacts with their volumetric lighting.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Guillaume Caurant
  • Quantic Dream
  • free content
  • Programming
  • Programming