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Session Name:

Reach for the Cloud: From Game Services to Production Pipeline (Presented by Amazon)

Overview:

Packing your game full of cloud-connected features has never been easier, but there's much more available than leaderboards and storage. This talk focuses on: n1) Cloud Gem microservices: In a live demo using Lumberyard and the Cloud Gem Framework, cloud-connected game features will be added to a game in a few steps.n2) Machine learning: With turnkey solutions such as Lex and Polly, machine learning is accessible to every developer.n3) Cloud-assisted production: Cloud Gems also use the power of the cloud to enable new distributed workflows and tools.

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  • GDC 2018
  • Felix Duchesneau
  • Amazon Lumberyard
  • free content
  • Programming
  • Programming