You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Reach for the Cloud: From Game Services to Production Pipeline (Presented by Amazon)
Speaker(s): Felix Duchesneau
Company Name(s): Amazon Lumberyard
Track / Format: Programming
Overview: Packing your game full of cloud-connected features has never been easier, but there's much more available than leaderboards and storage. This talk focuses on: n1) Cloud Gem microservices: In a live demo using Lumberyard and the Cloud Gem Framework, cloud-connected game features will be added to a game in a few steps.n2) Machine learning: With turnkey solutions such as Lex and Polly, machine learning is accessible to every developer.n3) Cloud-assisted production: Cloud Gems also use the power of the cloud to enable new distributed workflows and tools.

GDC 2018

Felix Duchesneau

Amazon Lumberyard

free content

Programming

Programming