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The Number One Educational Resource for the Game Industry

Session Name: Math for Game Programmers: Semi-Procedural Content Pipelines
Speaker(s): Squirrel Eiserloh
Company Name(s): The Guildhall at SMU
Track / Format: Programming

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Overview: PCG and human-authored content pipelines are each well-understood in game development. However, the real magic happens when humans and computers co-author content. This session explores a number of simple and practical techniques for human-AI collaborations in PCG, including stitching, mad-libs, procedural variances, supertemplating, and constraint-based content definitions.

GDC 2018

Squirrel Eiserloh

The Guildhall at SMU

free content

Programming

Programming