You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

WebGL and glTF (Presented by Khronos Group)

Overview:

WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, is becoming the runtime format of choice for transmitting high-performance 3D models.nnThis session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The latest asset pipelines for producing glTF content will be described, and best practices for deploying both across multiple platforms and graphics APIs will be provided.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Mike Bond
  • Adobe
  • Patrick Cozzi
  • Cesium
  • Mike Erwin
  • Epic Games
  • Frank Galligan
  • Google
  • Tom Mignone
  • Microsoft
  • Zhenyao Mo
  • Google
  • Tony Parisi
  • Unity Technologies
  • Ken Russell
  • Google
  • David Wilkinson
  • AMD
  • free content
  • Programming
  • Programming