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Session Name:

'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection


This session aims to show attendees an alternative technique for texturing static geometry when no texture coordinates are available, or when it is impractical to do so with a small team size. The presentation will discuss how the Magnopus team used textures created by Pixar's rendering pipeline so they could texture the static geometry with lighting equivalent to what they have in their films. It will also explore the custom tools and algorithms implemented, as well as the challenges encountered.

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  • VRDC @ GDC 2018
  • Xavier Gonzalez
  • Magnopus
  • Luke Schloemer
  • Magnopus
  • free content
  • Entertainment VR/AR
  • Virtual / Augmented Reality