You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Postmortem: VR Development of 'Paranormal Activity: The Lost Soul'


Horror has always been a sit back and watch or play-passive experience for audiences, now VR has taken that terror to new heights with fully immersive, visceral, interactive experiences. When VRWERX set out to develop 'Paranormal Activity: The Lost Soul' they knew that they wanted to create a game that was scary as hell, but how would people react to this next-gen horror? After thousands of hours of R&D and game testing they were able to create a delicate but intense balance of story, gameplay, and terror.Co-Managing Partner and Co-Creative Director Russell Naftal will be speaking about the challenges of finding that balance and the techniques used to achieve it. He will cover a number of marketing and distribution topics including benefits of early access, the importance of experiential marketing, and consumer engagement. He will also cover a number of development topics including character AI, eye/head/body tracking, scare levels, locomotion, optimization for multi-platform development, randomization system, inventory/HUD, the inflated importance of Easter eggs, utilization of spatial audio, and more.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • VRDC @ GDC 2018
  • Russell Naftal
  • free content
  • Entertainment VR/AR
  • Virtual / Augmented Reality