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|Session Name:||Mind Control in Mobile VR: Gaze Activated UI in 'SingSpace'|
|Speaker(s):||Jeff Hesser, Kevin Cavanaugh|
|Company Name(s):||Harmonix, Harmonix|
|Track / Format:||Game VR/AR|
|Overview:||This talk addresses the specific challenges Harmonix's team faced and lessons they learned about developing UI for Mobile VR during the development of the GearVR title, 'SingSpace'. This lecture will discuss how Harmonix developed and actively used clear goals to guide the process, the lessons learned about ergonomic design for Mobile VR, and the challenges faced in balancing the need for lots of information in a game that also required social interaction with other avatars.|