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|Session Name:||Embracing Push Forward Combat in 'DOOM'|
|Speaker(s):||Kurt Loudy, Jake Campbell|
|Company Name(s):||id Software, id Software|
|Track / Format:||Programming|
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|Overview:||'DOOM' is the ultimate celebration of the player; a power fantasy run amok where instead of a player thrown into a den of teeming hordes, the enemies are locked in a room with YOU. Thus, a new approach to FPS combat design that emphasizes brutality, aggression and speed is necessary. "Push forward combat" is the result and stares down genre conventions like regenerating health, reload and cover, and instead puts the onus on the player to take what they need from adversaries. This lecture details the philosophy behind the combat design and its implementation, and opens up the possibility for its inclusion in multiple genres.|