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Session Name:

Running Your First Writer's Room for Interactive Narrative


Crafting a compelling story to marry with game mechanics and level flow is always a challenge. Creating the right kind of narrative for an immersive VR game adds new complexity to story and character design. This fast-paced 30-minute session presents the writer's room process as used for 'The Walking Dead' VR game. It includes detailed information about recruiting writers, creating the ground rules, running the room, and following up during the development cycle. This session will give you a head start on the process to create a stronger storyline and characters that takes into account the unique requirements and advantages of VR.

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  • GDC 2018
  • Laralyn McWilliams
  • Skydance Interactive
  • Thomas Dean Donnelly
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative