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|Session Name:||'ARK Survival Evolved': Early Access Composing and Its Unique Issues|
|Track / Format:||Audio|
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|Overview:||This lecture will cover the considerations that need to be made when scoring an Early Access title. Namely, how to deal with "audience temp love" and "gamer nostalgia", but also having to be particularly fluid and adaptable due to the nature of "open" development that occurs on these titles. Using the game 'ARK Survival Evolved' as a case study, which had a large early access audience of over 5 million people after the first year, these issues will be covered and evaluated, using soundtrack examples from the game as well as personal anecdotes. The lecture will also cover how to deal with the community, who ultimately are paying customers but also beta-testers and how to take into account their feedback versus your own considerations and that of your dev team.|