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Session Name:

Micro Postmortems


Three devs chronicle the ups and downs of the development of their vastly different games. One represents a more personal artistic approach. One worked with the huge Spider-Man license. The last discusses an update to an existing game, many years later. As games scale up in team size, development gets more complex; this talk shows a wide gamut of game dev pitfalls and boons to keep in mind as you create your next project.

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  • GDC 2018
  • Brandon Sheffield
  • Necrosoft Games
  • Audrey Moon
  • Independent
  • Dan Boutros
  • Create VR
  • free content
  • Game Career Seminar
  • Game Career / Education