You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Automated Testing and Profiling for 'Call of Duty'

Overview:

The moment of launch for a 'Call of Duty' title is the organized culmination of hundreds of engineers and artists, and achieving a stable and high-quality result at the end of such a huge push is no small undertaking. To ensure the game's stability and performance, Activision utilizes a proprietary continuous integration system. This talk will outline how Activision's CI tooling works under the hood, and how it's different from other common solutions. It will also go into detail on various unique aspects of Call of Duty's tooling such as the performance and memory usage tracking, mitigation of intermittent/flaky errors, and how automated tests are run across hundreds of PCs and devkits.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Jan van Valburg
  • Activision
  • free content
  • Production & Team Management
  • Production