GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Designing Unforgettable 'Titanfall' Single Player Levels with Action Blocks|
|Company Name(s):||Respawn Entertainment|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||'Titanfall 2' delivered a standout single player campaign, highlighted by unique and unexpected levels like "Effect and Cause" and "Into the Abyss." For the design team at Respawn, however, getting there presented significant challenges. Early development was based on comfortable techniques and led to familiar results, threatening to skew the game to an expected and uninspired place. Fortunately, they found a rapid-prototyping technique they call "action blocks", which became central to their design process. With the development of the level "Into the Abyss", this session will demonstrate how Respawn used action blocks to conceive the level, explore gameplay, and create some of their most memorable experiences. By the end you'll have a new tool to help create fun, unique and surprising gameplay.|