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Session Name: Frostbite GPU Emitter Graph System
Speaker(s): Sebastien Hillaire, Anders Egleus
Company Name(s): Electronic Arts, EA DICE
Track / Format: Programming
Overview: This session will present Emitter Graph, Frostbite's new graph based GPU particle system. This talk tell the story and approach the Frostbite team took while developing a new GPU and graph based emitter authoring system. Details will be given about the challenges of having to support a wide variety of games and how they have been addressed using data driven approaches. Workflow (graph, data), and technology (shader generation, memory management, sorting, rendering) will be detailed and discussed. Last but not least, the design and art process behind 'Star Wars Battlefront 2' visual effects will be presented. Ideas and approaches on how to take advantage of such a tool in real-time will be detailed.

GDC 2018

Sebastien Hillaire

Electronic Arts

Anders Egleus

EA DICE

free content

Programming

Programming

Visual Arts

Visual Arts