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|Session Name:||Math for Game Programmers: Managing Variance|
|Company Name(s):||Mobile Game Doctor|
|Track / Format:||Programming|
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|Overview:||Variety in game experience between players is good, but also means some will progress too quickly or too slowly for optimal fun. This session presents some techniques for keeping gameplay variance within a controlled range to ensure that most/all players can have a good time. The talk will also go through an overview of game math models and their goals and methods, and some thoughts on how to better use analytics to improve your ability to manage variance.|