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|Session Name:||'Middle-earth: Shadow of War': Asset Pipeline Growing Pains|
|Company Name(s):||Monolith Productions|
|Track / Format:||Programming|
|Overview:||This presentation focus on the asset pipeline growing pains encountered during the development of 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of War' is a much larger game than its predecessor. It boasts more content by volume, more varieties of interacting content, increased points of failure, and on a comparable development schedule. This escalation added new challenges to Monolith's asset development pipeline, threatening to undermine the team's vision. This talk will be broken into several chapters, each of which will examine specific problems encountered and the solutions employed, with the focus always being on improving developer productivity.|