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Session Name:

The Ray + Raster Era Begins - an R&D Roadmap for the Game Industry (Presented by NVIDIA)


Morgan McGuire and Petrik Clarberg will discuss hot-off-the-press innovations in real-time illumination and coming disruptive changes to renderer designs. Nir Benty will discuss how these sea-changes affect the next version of Falcor, NVIDIA's open source R&D rendering framework.

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  • GDC 2018
  • Nir Benty
  • Petrik Clarberg
  • Morgan McGuire
  • free content
  • Programming
  • Programming