Session Name: | The Animation Pipeline of 'Mario + Rabbids Kingdom Battle' |
Speaker(s): | Marco Renso, Tommaso Sanguigni |
Company Name(s): | Ubisoft Milan, Ubisoft Milan |
Track / Format: | Visual Arts |
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Overview: | Developing a game featuring both Mario and the Rabbids forced Ubisoft's team to face many challenges, such as merging to important IPs in a believable way, running on an engine born for 'The Division' and targeting the 'Nintendo Switch', a console that was completely unknown back when production started. The talk covers how Ubisoft improved their animation pipeline to overcome those challenges, presenting the tools they developed in order to unleash the creativity of their animators, providing them freedom to explore, experiment and prototype new ideas. |