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Session Name:

Eros in Play: Writing and Designing Sex Scenes (Part 2)


Building on last year's session on writing sex scenes in games, this talk expands beyond high-level themes and context, and focuses on the practical details of crafting meaningful and effective sex scenes in games. From camera angles to environment design, from writing erotic dialogue to applying non-linear narrative structure, this session provides narrative designers (and their teammates) with a set of visual, aural, and gameplay tools for telling stories through sexual scenes.

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  • GDC 2018
  • Michelle Clough
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative