You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: AR/VR Challenges for Training Environments
Speaker(s): Eric Spalding
Company Name(s): Boeing
Track / Format: Enterprise Training & Education

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware. However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics. This presentation provides an overview of various challenges facing AR/VR adoption in the training space and challenges attendees to develop solutions that could increase the overall AR/VR market.

XRDC 2018

Eric Spalding

Boeing

free content

Enterprise Training & Education

Virtual / Augmented Reality