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Session Name:

Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design

Overview:

For an elective on procedural generation, AP Thomson designed a unique assignment: students were tasked with designing and programming puzzles, items, and enemies for the same game. The catch: their work would be mixed together in a single procedurally generated level and they couldn't know for certain what their classmates would create. The results were sometimes messy, sometimes surprising, and always interesting. This talk presents a close look at "Stone Soup", including the technical design of the assignment, the on-boarding process for students, and some of the challenges involved in teaching students to design for the unknown.

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  • GDC 2019
  • AP Thomson
  • NYU Game Center
  • free content
  • Educators Summit
  • Game Career / Education