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The Number One Educational Resource for the Game Industry

Session Name: Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design
Speaker(s): AP Thomson
Company Name(s): NYU Game Center
Track / Format: Educators Summit

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Overview: For an elective on procedural generation, AP Thomson designed a unique assignment: students were tasked with designing and programming puzzles, items, and enemies for the same game. The catch: their work would be mixed together in a single procedurally generated level and they couldn't know for certain what their classmates would create. The results were sometimes messy, sometimes surprising, and always interesting. This talk presents a close look at "Stone Soup", including the technical design of the assignment, the on-boarding process for students, and some of the challenges involved in teaching students to design for the unknown.

GDC 2019

AP Thomson

NYU Game Center

free content

Educators Summit

Game Career / Education