Session Name: | Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design |
Speaker(s): | AP Thomson |
Company Name(s): | NYU Game Center |
Track / Format: | Educators Summit |
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Overview: | For an elective on procedural generation, AP Thomson designed a unique assignment: students were tasked with designing and programming puzzles, items, and enemies for the same game. The catch: their work would be mixed together in a single procedurally generated level and they couldn't know for certain what their classmates would create. The results were sometimes messy, sometimes surprising, and always interesting. This talk presents a close look at "Stone Soup", including the technical design of the assignment, the on-boarding process for students, and some of the challenges involved in teaching students to design for the unknown. |