|Exploring the Tech and Design of 'Noita'
|Track / Format:
|Independent Games Summit
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|'Noita' is a rogue-lite set in a procedurally generated physics based destructible world. In this talk, co-creator Petri Purho talks about the technical details of the physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay.