You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Did You Have Fun? Analytics in 'Call of Duty'

Overview:

Games are meant to be fun right? But how do you measure fun? How do you quantify emotion? Well you can start by simply asking people. In this talk, Activision's Lead Data Scientist, Dylan Rogerson, will share how the 'Call of Duty' Analytics Team turned in-game fun surveys into actionable insights, predicting what factors (such as disconnecting from the game, playing with certain maps, individual and team performance) would lead to players having a fun game. Through this lens you can also begin to turn insights like these into game design focused experiments with fun as the key measurement.Dylan will also go over proper survey design, analytic techniques that account for debiasing, identifying a good experiment and of course, what leads to a fun game of 'Call of Duty'.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Dylan Rogerson
  • Activision
  • free content
  • Programming
  • Programming
  • Design
  • Design