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Session Name: A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
Speaker(s): Alex Dunn, Pawel Kozlowski
Company Name(s): NVIDIA, NVIDIA
Track / Format: Programming
Overview: This session will have two parts; first the session will dive into what it takes to integrate ray tracing into an existing engine/pipeline from an engineering perspective, covering common pitfalls and not so obvious gotchas - an essential listen for anyone considering the addition of a ray tracing back-end. The second part of this session will cover a summary everything you ever wanted to know about ray tracing performance but were too afraid to ask - the culmination of the last 1+ years of working on ray tracing demos and games.

GDC 2019

Alex Dunn

NVIDIA

Pawel Kozlowski

NVIDIA

free content

Programming

Programming