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|Session Name:||Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'|
|Company Name(s):||Ubisoft Quebec|
|Track / Format:||Programming|
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|Overview:||'Assassin's Creed Odyssey' introduces interactive cinematic dialogues to the franchise for the first time, offering about 30 hours of cinematic content. Around 15% of these scenes are fully procedural and all the scenes still contain some procedural elements in some form. In this talk, Francois Paradis, Programming Team Lead, presents his team's approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting. He also explains how procedural content generation can complement the work of cinematic designers who can use such a system to speed up their work. Finally, some challenges encountered during the production of 'Assassin's Creed Odyssey' will be examined.|