|Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)
|Dario Laverde, David Sapienza
|HTC VIVE, HTC VIVE
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|In this two-part session, attendees will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths, and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we will walk through supported features and demonstrate use cases for your own development.