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Session Name:

Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)


In this two-part session, attendees will learn how to build cross-platform VR applications with the VIVEPORT SDK and VIVE Input Utility. Among many features, the VIVEPORT SDK provides user insights, monetization paths, and digital rights management when distributing to a variety of VR headsets. VIVE Input Utility is a Unity toolkit for multiplatform VR development and includes some of the most common actions in VR like teleportation, object grabbing/throwing, and a UI pointer. For both SDKs, we will walk through supported features and demonstrate use cases for your own development.

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  • GDC 2019
  • Dario Laverde
  • David Sapienza
  • free content
  • Programming
  • Programming