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Session Name: Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
Speaker(s): Manuel Kraemer
Company Name(s): NVIDIA
Track / Format: Programming
Overview: NVIDIA will discuss the practical implementation of "in-pipe" GPU culling and level of detail alogithms with Turing's new mesh shading technology. They will use the context of the DX12 Asteroids demo to demonstrate how programmable shading for geometry topology will revolutionize the rasterization pipeline.

GDC 2019

Manuel Kraemer

NVIDIA

free content

Programming

Programming