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Session Name:

Ubisoft's Experience Developing with Vulkan (Presented by Khronos)

Overview:

Come join Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.

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  • GDC 2019
  • Jean-Noe Morissette
  • Ubisoft
  • free content
  • Programming
  • Programming