You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)


The recently released SpatialOS Game Development Kit for Unity is a full-stack multiplayer solution that provides networking, hosting and multiplayer features to help you quickly create your online multiplayer game built with Unity using Improbable's cloud-based development platform SpatialOS.In this session Improbable's Herman Narula (CEO) and Rob Whitehead (Chief Product Officer) will be providing a technical demonstration on how to build a 200-player first-person shooter in just 20 minutes utilising the SpatialOS Game Development Kit (GDK) for Unity. Discover how it brings hosted real-time multiplayer games within everyone's reach through a full-stack solution that enables studios of all sizes to get started quickly, scale without compromise, and iterate fast with our advanced toolset.The panel will also discuss the latest cutting-edge advancements to Improbable's cloud-based game development platform, including the launch of SpatialOS Runtime v2.0 - and the revolutionary design implications of its new features, including Query-based Interest (QBI) - integrations with bespoke engines (C API), further engine GDKs and more.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2019
  • Jessica Falk
  • Improbable
  • Herman Narula
  • Improbable
  • Rob Whitehead
  • Improbable
  • free content
  • Design
  • Design