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|Session Name:||How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)|
|Speaker(s):||Jessica Falk, Herman Narula, Rob Whitehead|
|Company Name(s):||Improbable, Improbable, Improbable|
|Track / Format:||Design|
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|Overview:||The recently released SpatialOS Game Development Kit for Unity is a full-stack multiplayer solution that provides networking, hosting and multiplayer features to help you quickly create your online multiplayer game built with Unity using Improbable's cloud-based development platform SpatialOS.In this session Improbable's Herman Narula (CEO) and Rob Whitehead (Chief Product Officer) will be providing a technical demonstration on how to build a 200-player first-person shooter in just 20 minutes utilising the SpatialOS Game Development Kit (GDK) for Unity. Discover how it brings hosted real-time multiplayer games within everyone's reach through a full-stack solution that enables studios of all sizes to get started quickly, scale without compromise, and iterate fast with our advanced toolset.The panel will also discuss the latest cutting-edge advancements to Improbable's cloud-based game development platform, including the launch of SpatialOS Runtime v2.0 - and the revolutionary design implications of its new features, including Query-based Interest (QBI) - integrations with bespoke engines (C API), further engine GDKs and more.|