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Session Name: Content Fueled Gameplay Programming in 'Frostpunk'
Speaker(s): Aleksander Kauch
Company Name(s): 11 bit studios
Track / Format: Programming
Overview: Data driven architecture is a very common concept in video games as new features needs to be easily added by non-programming parts of the team. This paradigm is implemented in every popular game engine and it's a critical technique for empowering content creators and unlocking their creativity. This session will present the data driven gameplay architecture of 11 bit studios' in-house technology, how it affected the gameplay code of 'Frostpunk' and the game's overall production process.

GDC 2019

Aleksander Kauch

11 bit studios

free content

Programming

Programming