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|Session Name:||Technical Tools for Authoring Branching Dialogue|
|Speaker(s):||Carrie Patel, David Szymczyk|
|Company Name(s):||Obsidian Entertainment, Obsidian Entertainment|
|Track / Format:||Game Narrative Summit|
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|Overview:||Strong dialogue tools are crucial to developing games with branching narrative. A good conversation editor should allow designers to shape and view the structure of dialogue files, seamlessly write and edit text, and easily integrate dialogue with game scripting.This talk will address how narrative designers and game writers can get the most use out of conversation editors and how tools programmers can design software that allows for robust conversation design. The presenters will refer to OEI Tools, a proprietary dialogue editor that Obsidian Entertainment's writers have used for eight years to develop conversations for several acclaimed RPG titles.|