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The Number One Educational Resource for the Game Industry

Session Name:

Art Direction Bootcamp: Building Worlds Through Shape Language


In order to inform the process of building imaginary worlds for video games and movies, this talk aims to examine the term "culture" as "story" which expresses itself in the physical world. The story of a culture is written in a myriad of particulars from architecture, customs, symbols, values to transportation systems. Starting from a philosophical perspective, Patrick will show the practical process of using 2D and 3D tools to build shape languages from abstract shapes as a foundation for designing different subject matters for world building including vehicles, costumes, architecture and environments.

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  • GDC 2019
  • Patrick Faulwetter
  • Patrick Faulwetter Studio, LLC
  • free content
  • Visual Arts
  • Visual Arts