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Session Name:

Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design

Overview:

This talk will consist of three sections. First, Mette will cover framing and the analysis that sparked a change in the way the 'Hitman 2' team approached level design. Next, she will present an analysis of what happens when you look at game spaces as social spaces, and how that played out in the pre-production design of the levels in 'Hitman 2'. Finally, Mette will discuss how the results of this exercise resulted in coining some new phrases and concepts that affected 'Hitman 2' from pre-production onward.

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  • GDC 2019
  • Mette Podenphant Andersen
  • IO Interactive
  • free content
  • Design
  • Design