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The Number One Educational Resource for the Game Industry

Session Name: Bringing Replays to 'World of Tanks: Mercenaries'
Speaker(s): Andrew Glover
Company Name(s): Wargaming Sydney
Track / Format: Programming

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Overview: Game replays are becoming increasingly important for e-sports, learning, and social sharing, by driving player engagement outside the core game loop. Introducing a replay system into a existing game has many of its own unique challenges, as we discovered when bringing a server-side replay system to the already live console title, World of Tanks: Mercenaries. We will provide an overview of the infrastructure required to implement server-side gameplay recording and playback, including the architectural solutions to client-side problems when existing game engine assumptions about the flow of time and space are no longer true. Whilst the examples are specific to World of Tanks: Mercenaries, the concepts themselves are applicable to any game engine.

GDC 2020

Andrew Glover

Wargaming Sydney

free content

Programming

Programming