Session Name: | Bringing Replays to 'World of Tanks: Mercenaries' |
Speaker(s): | Andrew Glover |
Company Name(s): | Wargaming Sydney |
Track / Format: | Programming |
Overview: | Game replays are becoming increasingly important for e-sports, learning, and social sharing, by driving player engagement outside the core game loop. Introducing a replay system into a existing game has many of its own unique challenges, as we discovered when bringing a server-side replay system to the already live console title, World of Tanks: Mercenaries. We will provide an overview of the infrastructure required to implement server-side gameplay recording and playback, including the architectural solutions to client-side problems when existing game engine assumptions about the flow of time and space are no longer true. Whilst the examples are specific to World of Tanks: Mercenaries, the concepts themselves are applicable to any game engine. |