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Online Game Technology Summit: Scaling to 10 Concurrent Users: Online Infrastructure as an Indie
After years building online games that serve 100 million players, Dru tells the story of how the technology that originally backed his (much smaller) university project evolved into a sprawling online platform through the game's 5 year development cycle and subsequent launch. In doing so, Dru tries to illuminate which of the AAA concepts he applied "scaled down" and which were illusions of grandeur. His talk dives into inescapable decisions like dedicated servers vs peer to peer, microservices vs monolith, and when to use the cloud, among others.
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