You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'
Speaker(s): Apoorva Bansal, Rev. Dr. Bradley D Meyer
Company Name(s): Sucker Punch Productions, Sucker Punch Productions
Track / Format: Design
Overview: For much of production, the audio team on Ghost of Tsushima was very small while the world was 14x larger than anything the studio had worked on previously. This talk will discuss the solution the team developed to enable them to populate this vast world with an adaptive audio system reacting to time, weather, region and other game parameters. Charting the path of development, including its successes and pitfalls, this talk will dig deep into the technical considerations made and the final results of iterating on this system.

Game Developers Conference 2021

Apoorva Bansal

Sucker Punch Productions

Rev. Dr. Bradley D Meyer

Sucker Punch Productions

free content

Design

Design