This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'|
|Speaker(s):||Apoorva Bansal, Rev. Dr. Bradley D Meyer|
|Company Name(s):||Sucker Punch Productions, Sucker Punch Productions|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||For much of production, the audio team on Ghost of Tsushima was very small while the world was 14x larger than anything the studio had worked on previously. This talk will discuss the solution the team developed to enable them to populate this vast world with an adaptive audio system reacting to time, weather, region and other game parameters. Charting the path of development, including its successes and pitfalls, this talk will dig deep into the technical considerations made and the final results of iterating on this system.|