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|Session Name:||Master of the Katana: Melee Combat in Ghost of Tsushima|
|Company Name(s):||Sucker Punch|
|Track / Format:||Design|
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|Overview:||Ghost of Tsushima tells the story of a samurai, Jin Sakai, forced to abandon his samurai code and adopt underhanded tactics to save his home. Ghost relies on challenging melee combat to force this decisionif the player can win every fight they find, then they're not forced to adopt new tactics and the whole story becomes nonsense. This talk outlines the unexpected design, tech, and human capability tidbits we discovered along the way to hitting our experiential targeta demanding melee combat system where the player's journey to mastery mirrors Jin's own journey.|