|Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes
|Kyla Fury, Michael Sennott
|EVC, Universal Happymaker
|Track / Format:
|Game Narrative Summit
Did you know free users get access to 30% of content from the last 2 years?
|If you do not choose what your game is about, your audience will do it for you. In this talk, the creators of Wintermoor Tactics Club make a case for using a deliberately-chosen theme to guide every aspect of a game's narrative and creative development. Wintermoor's writers use their own journey through the creation and revision of Wintermoor Tactics Club as a case study for how they identified, refined, and communicated its theme of "overcoming isolation in modern internet culture."