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Session Name: Bringing Allies to Life in the 'Last of Us Part II'
Speaker(s): Bryan Collinsworth, Asher Einhorn, Michal Mach
Company Name(s): Naughty Dog, Naughty Dog, Naughty Dog, Inc.
Track / Format: Design
Overview: In the Last of Us Part II, Naughty Dog sought to push the performances, behaviors and combat of the player's NPC allies to new levels of realism. This session will use standout player-NPC interaction moments from the game -- such as Ellie and Joel's visit to an abandoned museum, Abby's Seattle explorations with Lev and Yara and combat with Ellie and Dina -- to illustrate the principles, systems, and technologies that made TLOU2's characters feel dynamic, alive, and engaged in moment-to-moment gameplay.

Game Developers Conference 2021

Bryan Collinsworth

Naughty Dog

Asher Einhorn

Naughty Dog

Michal Mach

Naughty Dog, Inc.

free content

Design

Design